OCT_ZOMBIES
This script will be updated regularly and is getting support.
Wishes and support are handled only over DISCORD ← Click here, pssht on the Discord Text
Wishes and support are handled only over DISCORD ← Click here, pssht on the Discord Text
Description
OCT_ZOMBIES is a complete zombie framework for RedM. It adds configurable zombie populations, dynamic AI behavior, and survival mechanics across the map, while still giving you full control over where and how the undead appear.
The system combines zone-based hordes with roaming encounters, safe areas, guard zones, and a unique scent-masking mechanic. Everything is built to be configurable so you can scale from light ambient threats to full apocalypse.
What Players Experience
- Active zombie zones with localized outbreaks and roaming
- Custom Bite animations
- Real aggro behavior: zombies detect players in range, chase, and bite with cooldown-based damage
- Chance-based tank zombies with significantly higher health for special encounters
- Safe zones where combat is disabled and zombies are forced out
- Optional guard zones with aggressive NPC guards that defend areas and attack trespassers
- Scent masking: loot nearby corpses to temporarily hide your scent from zombies
Core Systems
- Spawn Zones with radius, leash, max population, activation radius, and spawn cooldown control
- Wander Spawns that create small roaming groups around players outside of zones
- No-Spawn Zones to protect towns, events, or custom areas
- Safe Zones that block friendly fire and enforce zombie exclusion
- Guard Zones that spawn defensive NPCs with their own aggro and leash rules
- Admin Protection command to opt out of zombie/guard aggro for staff
AUDIO SYSTEM
- Play audio files or sounds (from YouTube) exactly around nearby zombies for maximum immersion. Pseudo3D Sound
- Smart volume scaling across multiple zombies ensures a clean, non-overlapping sound experience.
- The closer players get to a zombie, the more intense the sound becomes.
- Dynamic Audio Radius and Max Volume Configurable
- Performance Optimized. Efficient audio handling, even with large numbers of active zombies.
LOOT System
- Enable or disable the entire loot system
- Define the base probability of zombies dropping loot upon death.
- Adjust how likely it is for items to drop, giving you full control over loot frequency.
- Configure a separate chance for weapons to drop instead of standard items.
- Set the maximum number of items a single zombie can drop.
- Server Side Security
Scent Masking System
- Use a prompt on nearby corpses to activate a 10-minute scent mask
- Timer feedback with periodic updates and optional progress bar support
- Mask breaks instantly if the player shoots or deals damage
- While active, zombies ignore the local player as a target
Configuration Highlights
- Adjust zombie aggro radius, aggro tick rate, bite damage, and bite cooldown
- Set max spawn distances, blips, and custom blip sprite
- Define unlimited spawn zones, guard zones, safe zones, and no-spawn zones
- Customize wandering spawns: count, intervals, radii, relax distance, despawn distance, corpse timeout
- Choose zombie ped models and outfits from a large built-in list
- Change locale and notification text in lang.lua and config/notify.lua
Notifications and Localization
- Built-in notification abstraction with VORP Notify or custom event support
- Multi-language support included (EN, DE, PL, PT, TR, ES, FR, NL, RU, IT)
- All prompts and messages are editable in the language file
Includes
- Server + client framework with zone logic, spawning, and cleanup
- Full configuration files and localization support
- Admin command
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